| CVE |
Vendors |
Products |
Updated |
CVSS v3.1 |
| The Shockwave 3D Asset component in Adobe Shockwave Player before 11.6.4.634 allows attackers to execute arbitrary code or cause a denial of service (memory corruption) via unspecified vectors, a different vulnerability than CVE-2012-0757, CVE-2012-0760, CVE-2012-0761, CVE-2012-0762, CVE-2012-0763, and CVE-2012-0764. |
| Adobe Shockwave Player before 11.6.5.635 allows attackers to execute arbitrary code or cause a denial of service (memory corruption) via unspecified vectors, a different vulnerability than CVE-2012-2030, CVE-2012-2031, CVE-2012-2032, and CVE-2012-2033. |
| Adobe Shockwave Player before 11.6.6.636 allows attackers to execute arbitrary code or cause a denial of service (memory corruption) via unspecified vectors, a different vulnerability than CVE-2012-2043, CVE-2012-2045, CVE-2012-2046, and CVE-2012-2047. |
| Adobe Shockwave Player before 11.6.6.636 allows attackers to execute arbitrary code or cause a denial of service (memory corruption) via unspecified vectors, a different vulnerability than CVE-2012-2043, CVE-2012-2044, CVE-2012-2045, and CVE-2012-2047. |
| Adobe Shockwave Player through 11.6.8.638 allows remote attackers to trigger installation of a Shockwave Player 10.4.0.025 compatibility feature via a crafted HTML document that references Shockwave content with a certain compatibility parameter, related to a "downgrading" attack. |
| Adobe Shockwave Player before 12.0.2.122 allows attackers to execute arbitrary code or cause a denial of service (memory corruption) via unspecified vectors, a different vulnerability than CVE-2013-1386. |
| Adobe Shockwave Player before 12.0.2.122 allows attackers to execute arbitrary code or cause a denial of service (memory corruption) via unspecified vectors, a different vulnerability than CVE-2013-1384. |
| Adobe Shockwave Player before 12.0.4.144 allows attackers to execute arbitrary code or cause a denial of service (memory corruption) via unspecified vectors, a different vulnerability than CVE-2013-3359. |
| Heap-based buffer overflow in Adobe Shockwave Player before 11.5.6.606 allows remote attackers to execute arbitrary code via a crafted 3D model in a Shockwave file. |
| Multiple integer overflows in Adobe Shockwave Player before 11.5.6.606 allow remote attackers to execute arbitrary code via (1) an unspecified block type in a Shockwave file, leading to a heap-based buffer overflow; and might allow remote attackers to execute arbitrary code via (2) an unspecified 3D block in a Shockwave file, leading to memory corruption; or (3) a crafted 3D model in a Shockwave file, leading to heap memory corruption. |
| Adobe Shockwave Player before 11.5.7.609 allows remote attackers to execute arbitrary code or cause a denial of service (memory corruption) via crafted FFFFFF45h Shockwave 3D blocks in a Shockwave file. |
| Integer signedness error in dirapi.dll in Adobe Shockwave Player before 11.5.7.609 and Adobe Director before 11.5.7.609 allows remote attackers to cause a denial of service (memory corruption) or possibly execute arbitrary code via a crafted .dir file that triggers an invalid read operation. |
| Multiple integer overflows in Adobe Shockwave Player before 11.5.7.609 allow remote attackers to cause a denial of service (memory corruption) or possibly execute arbitrary code via a crafted .dir (aka Director) file that triggers an array index error. |
| Integer overflow in Adobe Shockwave Player before 11.5.7.609 might allow remote attackers to execute arbitrary code via a crafted .dir (aka Director) file. |
| Adobe Shockwave Player before 11.5.7.609 does not properly process asset entries, which allows remote attackers to cause a denial of service (memory corruption) or possibly execute arbitrary code via a crafted Shockwave file. |
| Heap-based buffer overflow in Adobe Shockwave Player before 11.5.7.609 might allow remote attackers to execute arbitrary code via crafted embedded fonts in a Shockwave file. |
| Adobe Shockwave Player before 11.5.7.609 allows remote attackers to execute arbitrary code or cause a denial of service (memory corruption) via a crafted .dir (aka Director) file, related to (1) an erroneous dereference and (2) a certain Shock.dir file. |
| iml32.dll in Adobe Shockwave Player before 11.5.7.609 does not validate a certain value from a file before using it in file-pointer calculations, which allows remote attackers to execute arbitrary code or cause a denial of service (memory corruption) via a crafted .dir (aka Director) file. |
| Adobe Shockwave Player before 11.5.7.609 allows remote attackers to cause a denial of service (infinite loop and CPU consumption) via a crafted ATOM size in a .dir (aka Director) file. |
| Adobe Shockwave Player before 11.5.7.609 does not properly parse 3D objects in .dir (aka Director) files, which allows remote attackers to execute arbitrary code or cause a denial of service (heap memory corruption) via a modified field in a 0xFFFFFF49 record. |