Godot Engine through 4.7.2 has a heap out-of-bounds write exists in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
Advisories
No advisories yet.
Fixes
Solution
No solution given by the vendor.
Workaround
No workaround given by the vendor.
References
History
Wed, 14 Oct 2026 16:15:00 +0000
| Type | Values Removed | Values Added |
|---|---|---|
| First Time appeared |
Godotengine
Godotengine godot Engine |
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| CPEs | cpe:2.3:a:godotengine:godot_engine:*:*:*:*:*:*:*:* | |
| Vendors & Products |
Godotengine
Godotengine godot Engine |
Wed, 14 Oct 2026 16:00:00 +0000
| Type | Values Removed | Values Added |
|---|---|---|
| Description | Godot Engine through 4.7.2 has a heap out-of-bounds write exists in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model. | |
| Weaknesses | CWE-195 | |
| References |
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| Metrics |
cvssV3_1
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Projects
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Status: PUBLISHED
Assigner: mitre
Published:
Updated: 2026-10-14T16:01:14.478Z
Reserved: 2026-10-14T15:41:49.785Z
Link: CVE-2026-110735
No data.
Status : Received
Published: 2026-10-14T16:17:44.467
Modified: 2026-10-14T16:17:44.467
Link: CVE-2026-110735
No data.
OpenCVE Enrichment
No data.
Weaknesses